Buzz's Super allows him to play offensive because his health is above-average and his Super, if grappled from a long distance, can allow him to defeat even tanks like Bull with his Super, which is usually difficult for Brawlers with lower health than tanks.This can ensure that he can at least travel near the enemy's location. Since Buzz's Super stuns in a short radius around him once he finishes traveling to the buoy’s location, it’s better to grapple onto a wall near an enemy rather than grapple the enemy since hitting Buzz's Super on a moving target is difficult.However, if other enemies aren’t nearby, you can still defeat the grappled enemy as the stun duration is long enough for you to defeat them with Buzz's high damage before the stun wears off. Additionally, if he is stunned, pulled, or knocked back while grappling, his Super is interrupted. Buzz isn’t immune to damage or when he’s traveling to a grappled target, so grappling an enemy when Buzz is on low health is risky.If an enemy is fleeing and is out of Buzz's range, he can use his Super to quickly catch up to the enemy and stun them, giving him the chance to finish them off.His Super is fast, but if there is an enemy moving sideways from a far distance, it is best not to use your Super onto the enemy as they most likely can outrange you. Generally, try to auto-aim your Super most of the time unless the enemy is far away from you. The latter, while easier to do, is riskier due to certain Brawlers like Spike, Bull, and Darryl out-matching Buzz in point-blank combat. In order to hit all 5 shots, Buzz must either move clockwise around the enemy or attack at point-blank range.However, Buzz’s Super can be interrupted if he’s pulled, stunned, pushed back, or knocked back while using his Super.īuzz's Trait's Super charging area is increased by 33%, which increases the radius from 6 tiles to 7 tiles. Buzz can travel across lakes while being pulled, he can still move before the buoy hits an enemy or wall, and if a wall Buzz grappled onto gets destroyed, he’ll be pulled to the wall's location. If the grappled enemy moves away from where they were initially hit, Buzz is pulled to their original location. If Buzz moves behind an obstacle while using his Super, he goes through the obstacle. The maximum stun duration is 1.5 seconds and the minimum is 0.5 seconds. The stun duration is variable the farther away Buzz was before hitting a target with his Super, the longer the stun duration. After Buzz pulls to an enemy, he stuns them and other enemies in a 2.33-tile radius. If it hits an opponent or a wall, Buzz hauls himself over there, stunning nearby opponents where he lands."īuzz throws out a buoy that can hit both opposing targets or walls, pulling himself to it afterwards. His second Star Power, Eyes Sharp, increases his Trait’s area to cover more ground. His first Star Power, Tougher Torpedo, increases the minimum stun duration of his Super. His second Gadget, X-Ray-Shades, momentarily allows Buzz and his teammates to see enemies hiding in bushes within his Trait's Super charging area. His first Gadget, Reserve Buoy, instantly and fully charges his Super with this Super not stunning enemies. His Super throws out a buoy that can grapple walls or enemies, pulling Buzz to them and stunning nearby enemies with the stun duration varying based on his travel distance. He attacks with close-ranged sound waves from his whistle. His Trait allows Buzz to passively charge his Super if an enemy Brawler is within a radius of him. He has moderately high health, a high damage output, and great mobility because of his Super and his fast movement speed, but a short attack range. Buzz is a Chromatic Brawler that could be unlocked as a Brawl Pass reward at Tier 30 in Season 7: Jurassic Splash, or can be obtained from the Chromatic Shop.
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